/****************************************************************************
 * Copyright (c) 2020.10 liangxie
 * 
 * https://qframework.cn
 * https://github.com/liangxiegame/QFramework
 * https://gitee.com/liangxiegame/QFramework
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ****************************************************************************/

#if UNITY_EDITOR
using System;
using UnityEngine;

namespace QFramework
{
    internal class PacakgeLoginService : AbstractModel,IPackageLoginService
    {
        [Serializable]
        public class ResultFormatData
        {
            public string token;
        }

        public void DoGetToken(string username, string password, Action<string> onTokenGetted)
        {
            var form = new WWWForm();
            form.AddField("username", username);
            form.AddField("password", password);
            Debug.Log("username" +username+"--"+ "password" +password);

            EditorHttp.Post("https://api.liangxiegame.com/qf/v4/token", form, response =>
            {
                if (response.Type == ResponseType.SUCCEED)
                {
                    Debug.Log(response.Text);

                    var responseJson =
                        JsonUtility.FromJson<QFrameworkServerResultFormat<ResultFormatData>>(response.Text);

                    var code = responseJson.code;

                    if (code == 1)
                    {
                        var token = responseJson.data.token;
                        onTokenGetted(token);
                    }
                }
                else if (response.Type == ResponseType.EXCEPTION)
                {
                    Debug.LogError(response.Error);
                }
            });
        }

        protected override void OnInit()
        {
            
        }
    }
}
#endif