﻿/****************************************************************************
 * Copyright (c) 2020.10 liangxie
 * 
 * https://qframework.cn
 * https://github.com/liangxiegame/QFramework
 * https://gitee.com/liangxiegame/QFramework
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ****************************************************************************/

#if UNITY_EDITOR
using UnityEngine;

namespace QFramework
{
    internal class LoginCommand : AbstractCommand
    {
        private readonly string mUsername;
        private readonly string mPassword;

        public LoginCommand(string username, string password)
        {
            mUsername = username;
            mPassword = password;
        }

        
        protected override void OnExecute()
        {
            var packageLoginService = this.GetModel<IPackageLoginService>();

            Debug.Log("Service:"+ packageLoginService);
            packageLoginService.DoGetToken(mUsername, mPassword, token =>
            {
                User.Username.Value = mUsername;
                User.Password.Value = mPassword;
                User.Token.Value = token;
                User.Save();

                PackageKitLoginState.Logined.Value = true;
                PackageKitLoginState.LoginViewVisible.Value = false;
                PackageKitLoginState.RegisterViewVisible.Value = false;
            });
        }
    }
}
#endif