﻿using System;
using UnityEngine;
using UnityEngine.EventSystems;

namespace QFramework
{
    public class OnPointerClickEventTrigger : MonoBehaviour,IPointerClickHandler
    {
        public readonly EasyEvent<PointerEventData> OnPointerClickEvent = new EasyEvent<PointerEventData>();
        
        public void OnPointerClick(PointerEventData eventData)
        {
            OnPointerClickEvent.Trigger(eventData);
        }
        
    }
}